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PostPosted: Tue Jun 15, 2004 2:10 am 
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Young
Young

Joined: Tue Jun 15, 2004 1:49 am
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i have a problem with coastline =S
im using mod11 just downloaded from this forum.. im using the .pal and .aco files too ..
my english is bad, sorry..

i try to check the both -5 water.. the -5 water and -5 ocean.. but nothing change..
look at the picture please.. what im doing wrong?

Image

thanks =)


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PostPosted: Tue Jun 15, 2004 6:22 pm 
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Young
Young

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well.. the coastline now work ^^ dont ask :D

but.. the lava2dirt in mod11 dont exist, can i use the script from mod10?


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PostPosted: Wed Jun 16, 2004 8:10 am 
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Slayer of Fools
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You forgot to run Dragonsp?

I didn't finish the lava and star transitions. Yes you can use the ones from earlier. You could also copy the contents from the new scripts, because they all use the same tiles. I had been working on them somewhat but not finished them.

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PostPosted: Wed Jun 16, 2004 6:31 pm 
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Young
Young

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ok thanks =)
i put the old files of lava2* and *2lava and work fine for me ^^

but the other problem.. when i use ocean -5 the coastline dont have statics becase ocean2x and x2ocean not exist =O ..
if I use water -5 the coastline have statics, and then when I run dragonsp it put that statics fine.. but ^^ using water -5 on the entire world.. my statics0.mul is too big.. ~30mb =S becase the program put tile by tile filling all the sea =S
do you understand? sorry my english is bad ^^

if I use water for river and ocean for the sea.. the statics0.mul is too big so.. becase the program draw a line of statics water~ocean (waves)

if you need screens say it to me, please =)


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PostPosted: Wed Jun 16, 2004 6:55 pm 
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Young
Young

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here is the screen..

Image


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PostPosted: Wed Jun 16, 2004 8:48 pm 
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That isn't the way it was intended to be used. You should surround your land with water -5 for no less than 4 tiles (and 8-12 is normal). Surround that with ocean -5.

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PostPosted: Wed Jun 16, 2004 9:41 pm 
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Young
Young

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i supose that =)
thanks ^^


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PostPosted: Thu Jun 17, 2004 5:37 pm 
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Young
Young

Joined: Sun Jun 13, 2004 9:54 am
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Location: Gothenburg, Sweden
aaah, I had the same problem, I used a very big coast line (15 tiles) and got those anoing "waves" all around.


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PostPosted: Fri Jun 18, 2004 9:27 am 
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Well, it isn't too hard to revert back to the original water scripts. Doing away with the ocean and going back to just water. You won't get the waves out in the middle (it's unfortunate I can find no way to get rid of them, save doing it by hand). You also won't get the shallow water.

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PostPosted: Sun Jun 20, 2004 3:15 am 
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Young
Young

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last question =)

i have grass z=0 to water.. and the water statics look fine
but when i have grass z=+2 (ie: 2, 4, 6, etc) the water statics dont look very well ^^

look at this
Image

i have a missing static for that direction..

the solution: i need to set all border to z=0 .. or .. i need to put any sentence in the statics files for dragon ?

thanks for the help =)
farewell


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PostPosted: Sun Jun 20, 2004 11:05 pm 
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The problem with that little corner has caused me hours of aggravation.
The problem is that if the terrain surrounding it is not low enough it (the little corner water static) gets covered up. Normally it would be 2 tiles out on the water transition instead of the shore. Because of the way I had to reposition everything I couldn't do that anymore.

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PostPosted: Sun Jun 20, 2004 11:46 pm 
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Young
Young

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so i need to change all the coast to z=0 for the moment
=)
no problem.. thanks stormcrow


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PostPosted: Mon Jun 21, 2004 7:08 am 
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Yeah, I've played with it a bit and I can't find any way to get them to look good from higher altitudes :(

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