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Problem with DragonMod9+ https://ryandor.com/forum/viewtopic.php?f=18&t=3231 |
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Author: | Monk [ Wed May 02, 2007 7:00 am ] |
Post subject: | Problem with DragonMod9+ |
Good afternoon seniores and senioritas. My problem is... well, pictures will be the best way to show it: Dirt: Here is a screen from the game Here is a screen from the bmp Sand: Here is a screen from the game Here is a screen from the bmp And problem is only with those two lands: dirt and sand. How can i fix it? Thank you. |
Author: | CMS [ Wed May 02, 2007 8:28 am ] |
Post subject: | |
Have you run Dragon Static Patch? That program lays the transition tiles between different tile sets. -Goldrush ******* |
Author: | Monk [ Wed May 02, 2007 11:38 am ] |
Post subject: | |
Of course... i repeat, problem is only with sand and dirt, on the map also there are jungle, mountains, grass, swamp, et cetera... and coasts are great. |
Author: | CMS [ Thu May 03, 2007 8:16 am ] |
Post subject: | |
My apologies. From the brief glimpse I got of the images before my silly McAfee Site Advisor kicked me off, it appeared to be a transitions problem. If it's just a N/NW coast problem, you'll need to edit those areas using Worldforge. -Goldrush ******* |
Author: | Greg L. [ Thu Jun 28, 2007 3:56 am ] |
Post subject: | |
I have the same problem with Grass ... and get rid of it by avoiding the use of 2x2px straight angles. Far way easier than tweaking you map with WorldForge. For example : Wrong : Code: ssssss ssgggg ssgggg ssgggg Right : Code: ssssss
sssggg ssgggg ssgggg |
Author: | Pallando [ Thu Jun 28, 2007 2:10 pm ] |
Post subject: | |
its been my experience that you cant have such "fuzzy" coastlines. What I mean by that is this .... You may have to much 2 pixels stepping. so, instead of 2 pixel steps adjacent on one corner, use either a 1 pixel step or/and 1x, 2y or 2x, 1y, it should smooth it out. Basicaly the same as above post |
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