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Revisiting the old Dif file issues :) https://ryandor.com/forum/viewtopic.php?f=18&t=2952 |
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Author: | Caldorean [ Sat Jun 24, 2006 12:18 pm ] |
Post subject: | Revisiting the old Dif file issues :) |
Patching empty diff files to the players is no longer an option unless I am missing something. When you have empty diff files you get the funky neon blue checkered patern in place of what was there. Has anyone found a way around this so custom maps can be used? I have our maps done but they are riddled with OSI leftovers and I can't seem to get them to go away short of manually deleting the diffs but I do not really want ot make my players do this. Thanks in advance Cal |
Author: | Dian [ Sat Jun 24, 2006 12:21 pm ] |
Post subject: | |
funky neon blue checkered pattern? never heard/seen this. what are you using to patch the files with? |
Author: | Xuri [ Sat Jun 24, 2006 5:55 pm ] |
Post subject: | |
Instruct the server software you're using to not telling the client to use the diffs? |
Author: | Caldorean [ Sun Jun 25, 2006 5:53 am ] |
Post subject: | |
well I have deleted them completely from the server. Then I tried pathcing them to the client within UOGateway but that didn't work so I set up a local server and manually tol it to use the empty dif files and that is when I got the neon blue. |
Author: | RoseThorn [ Sun Jun 25, 2006 9:02 am ] |
Post subject: | |
The emulator you're using should have an off/on switch for them. THe client doesn't read them unless the server tells it to. |
Author: | Caldorean [ Mon Jun 26, 2006 5:11 pm ] |
Post subject: | |
Thank you everyone for your help. I cannot believe it was as simple as deleting them from the server itself. Once I did that everything worked fine again |
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