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Revisiting the old Dif file issues :)
https://ryandor.com/forum/viewtopic.php?f=18&t=2952
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Author:  Caldorean [ Sat Jun 24, 2006 12:18 pm ]
Post subject:  Revisiting the old Dif file issues :)

Patching empty diff files to the players is no longer an option unless I am missing something. When you have empty diff files you get the funky neon blue checkered patern in place of what was there. Has anyone found a way around this so custom maps can be used? I have our maps done but they are riddled with OSI leftovers and I can't seem to get them to go away short of manually deleting the diffs but I do not really want ot make my players do this. Thanks in advance

Cal

Author:  Dian [ Sat Jun 24, 2006 12:21 pm ]
Post subject: 

funky neon blue checkered pattern? never heard/seen this.

what are you using to patch the files with?

Author:  Xuri [ Sat Jun 24, 2006 5:55 pm ]
Post subject: 

Instruct the server software you're using to not telling the client to use the diffs?

Author:  Caldorean [ Sun Jun 25, 2006 5:53 am ]
Post subject: 

well I have deleted them completely from the server. Then I tried pathcing them to the client within UOGateway but that didn't work so I set up a local server and manually tol it to use the empty dif files and that is when I got the neon blue.

Author:  RoseThorn [ Sun Jun 25, 2006 9:02 am ]
Post subject: 

The emulator you're using should have an off/on switch for them. THe client doesn't read them unless the server tells it to.

Author:  Caldorean [ Mon Jun 26, 2006 5:11 pm ]
Post subject: 

Thank you everyone for your help. I cannot believe it was as simple as deleting them from the server itself. Once I did that everything worked fine again

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