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 Post subject: Coast problem
PostPosted: Sun Jul 02, 2006 3:45 am 
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Newb
Newb

Joined: Sun Jul 02, 2006 2:45 am
Posts: 1
Hi,

I had an old but very nice map which I wish to use in a RunUO shard. The map has some problems in transitions. I tried to find out to the reason for the problem.

So I first go to a place where there is no problem (in the same map).
Image

Then I went to the same location with WorldForge. I see that the "Water" tiles' altitude is -5 , "mountain" tiles' altitude is around 0, and there is a mudlike tile in between at altitude -15.
Image

After that I went to another coast where the transition is buggy.
Image

I was surprised when I see that it has the same pattern in WorldForge. I mean same altitude values and same tile idies.
Image

I searched through this forum to find an answer, and I found that MapMaper MAY help my problem. But I was unable to run it even though I had downloaded the dll files as well.

Image

How can I fix this problem?
Which programs may help me out?
Where can I download them ? :)

Thanks for your help.


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 Post subject:
PostPosted: Sun Jul 02, 2006 7:13 am 
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Apprentice
Apprentice

Joined: Wed Dec 08, 2004 8:49 am
Posts: 20
Location: Italy
To me it seems a wrong QT lib version for that Map Generator version...
You can find latest Map Generator with the QT version it was designed for in this folder
http://punt.demuria.com/mapmaker/
the other libs you have should be ok


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