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 Post subject: Anim adding
PostPosted: Thu Aug 16, 2007 11:02 am 
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Young
Young

Joined: Thu Aug 16, 2007 10:58 am
Posts: 7
i've reading about mulpatcher and other programs for mul edditing. and i didnt find any to add new anims (like, i have some anims for mosters from diablo II that i'd like to add for testing).

can anyone tells me a program that i can add a NEW anim?

and, if it's possible, i'd want a link for a tutorial in english or portuguese for it :) haha.

some people told me that i could do that using mulpatcher, is that true?


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 Post subject:
PostPosted: Fri Aug 17, 2007 3:23 am 
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Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
TDV Mulpatcher can add new ones. There is a shortage of tutorials though and it's a little complex.

You can start by just messing around a little. If you open animations in TDV Mulpatcher and right click on one, you can export the animation to .bmp frames. That will tell you how YOUR frames need to be named to be imported.

Be aware there are 3 different types of animations; low detail, high detail, and people and accessories. Each type has a different number of animation frames. I am at work so I don't have the ID ranges.

You also have to be aware of how the files body.def and bodyconv.def work because those files can overwrite an animation ID in memory with a different one. (So if you don't know how those files work, you could add an animation into a spot you THINK is empty, but never see it because body.def/bodyconv.def is overwriting it with something else).

Yeah it's complicated and it may take you awhile to figure it all out.

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 Post subject:
PostPosted: Fri Aug 17, 2007 5:31 am 
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Young
Young

Joined: Thu Aug 16, 2007 10:58 am
Posts: 7
just a question, here it saays 'load from bitmap', but i've download .uop and .vd files for anims...

do i have to convert? or this files are useless?


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 Post subject:
PostPosted: Fri Aug 17, 2007 4:28 pm 
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Young
Young

Joined: Tue Jul 31, 2007 6:02 pm
Posts: 13
i've never heard of an image file named .uop or .vd. yes, you have to convert them into a bitmap string somehow (that is, save all the frames of your file type in a seperate bitmap image)

again, i have no idea what .uop and .vd are, so i cant help on how to convert them.


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 Post subject:
PostPosted: Fri Aug 17, 2007 4:47 pm 
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Young
Young

Joined: Wed May 31, 2006 4:54 pm
Posts: 7
.vd and .uop are package files.

Be happy - patching anims with these files is pretty easy (compared to the bitmap-method)

Mulpatcher can import .vd - Files.
Choose an empty slot in the Anim-Tab and select "Load from File". That's it.
(provided that you followed HellRazors explanation about the 3 animation types)

AFAIR, the .uop file format is used by 'Michelangelo' (maybe also other tools).
The procedure is probably as easy as with VDs mulpatcher.


greetings,

sedin

P.S. As you wrote something about 'load from bitmap' i suppose you are in the wrong mulpatcher section. (probably Animdata). There are two arrows on the right side of the tablist which show up more tabs.
The one with 'Anim' (the leftist one) is what you need.


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 Post subject:
PostPosted: Fri Aug 17, 2007 8:07 pm 
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Young
Young

Joined: Thu Aug 16, 2007 10:58 am
Posts: 7
it's great to use that MichelAngelo to handle uop files, but it generates verdata.mul files, and i use UOML, it seems that UOML dont read verdata.mul (i remember that old uo versions had a verdata.mul file), so how can i make uoml read that file?


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 Post subject:
PostPosted: Mon Aug 20, 2007 2:46 pm 
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Young
Young

Joined: Thu Aug 16, 2007 10:58 am
Posts: 7
solved.


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 Post subject:
PostPosted: Wed Nov 28, 2007 9:42 am 
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Journeyman
Journeyman
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Joined: Wed Sep 18, 2002 4:42 pm
Posts: 63
Which color pallete are you using for pictures of anims? We have lots of color issues. Preview in mulpatcher is OK (even it tells me 0 color problems), but in game there is lots of artefacts in picutere.

Colors like 5 5 5, 12 12 12, 55 55 55, 155 155 155 and so on (and similar 11 12 12) are always changed to same shade of brown.

A was trying 256 colors, 16-bit, 24-bit. So far best is 15-bit, but it still have some of theese brown artefacts.

There is sample (15bit). If you zoom the picture, you can see theese brown pixels on each frame:

ftp://game4.dkm.cz/endor/creatures/hmmmm.bmp

We can make some program to replace problematic colors, but i think, this is not the right solution, even if it should work :)

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